Jul 07, 2008, 11:26 PM // 23:26
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#21
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Quote:
Originally Posted by Crucist Ovv
Ok why was this insult necesary... You're kinda stupid yourself since I play monk, which you could have seen...
I agree at the end you are right, since heroes do the job..
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I have no idea why you revived a thread that you posted on once almost two months ago and singled me out for attention, but I'll play your silly little game:
I appreciate my healers. I don't think anything is wrong with the healing professions we have that show a need to make another healing profession. We still will have the problems that I stated before: No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.
And Cru, I have a great appreciation for how hard the healer's job is because I played one for two years. Today, I play a warrior and I tell my healers that they do a great job keeping me alive. Provides less stress in my video game, which is why I play anyway, to relieve stress. I break out my monk occassionally for PvP, just to keep my blood pressure up.
In reality, you wish there was another healing class because you're tired of playing the healer all the time. You want another healing class to take the load off of monks, but whether it's monks or clerics, druids or shaman, doctors or medics, it's still a fact that healers are a profession that more people play because "someone has to" and few people play because they want to.
And if that insults you, that's your problem, not mine.
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Jul 09, 2008, 12:53 AM // 00:53
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#22
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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there's already 3 types of healers monks just happen to be the most obvious choice. A ritualist can support just as well as a monk but just in a different way. Kind of like how the use of a dervish or assasin is different from a warrior. I think it's fine as it is now.
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Jul 10, 2008, 10:57 AM // 10:57
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#23
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Ascalonian Squire
Join Date: Jul 2008
Profession: Mo/
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profession idea
Hi I always thought it would be kind of cool to have a witch/sorcerer or sorceress profession or vice versa. It doesn't exist in guildwars at all. This class would be similar to an elementalist but would not rely on energy storage as primary attribute for spells but intelligence. The more intelligence this class has the more powerful the spells become. Anyway it's just an idea for a class I thought of. I don't know what to expect from GW2 but it would be really great I think. The witch/sorcerer or sorceress is an advanced version of an elementalist with the ability based on intelligence to teleport your entire party to safety away from enemies when for example in an dungeon or instance when whole party is near wipeout. Also through fire and earth magic combined as one attribute it would allow a witch/sorcerer to conjure spells using that attribute line. For example, cast searing flames+meteor shower as one spell and create a sea of flames burning your enemies inside and out when these two spells are mixed together but are casted as a single spell. What do you guys think I don't want to write a book?
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Jul 10, 2008, 09:17 PM // 21:17
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#24
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Quote:
Originally Posted by xeuroli
What do you guys think I don't want to write a book?
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I suggest you resubmit it on a new thread, but you might want to keep writing that book. In my opinion, it sounds like an Everquest Druid to me. It is definitely off topic for this thread.
EDIT: Typo "definitely"
Last edited by Red Sand; Jul 11, 2008 at 12:36 AM // 00:36..
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Jul 10, 2008, 09:42 PM // 21:42
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#25
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Furnace Stoker
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Quote:
Originally Posted by Crucist Ovv
When I play guildwars I mostly have the problem there aren't enough monks around. There are Rt's and Paragons, but they just dont do it
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Rits and Paragons just dont do it????
Roffle
I can run a full party without a single monk anywhere in the game on HM. They are usually quite better as well.
I am going to make a Paragon now. I already have a Monk and Rit, both make excellent healers.
Heck, even Ellys and Necros make excellent healers.
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Jul 12, 2008, 06:41 PM // 18:41
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#26
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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my guildie made a double rit healer build for my 2 hero rit's that also deal alo of damage, monks are never really needed once rits came in the first place plus a N/Rt can heal nicely with no energy problems
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Jul 13, 2008, 01:59 AM // 01:59
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#27
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I've played a Restoration/Channeling Hybrid Ritualist, I've played various types of monk (and love heal/prot) and I very much hope that the Monk stays in Gw2 and remains viable and useful.
I also hope they aren't turned into healing/damage hybrids like in AoC.
Some people play monk because they feel they have to (even though, y'know, three heroes are quite willing to do it) but I for one play it because I love the gameplay style, and I hope it remains a working profession.
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Jul 13, 2008, 01:41 PM // 13:41
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#28
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Izu
This could hurt the large population of monks out there, in my opinion there are already alot of monks in the game, if you remove their "essentiality" you're imbalancing the gaming environment.
Who needs a monk when Heal Sig removes all conditions/hexes and heals for 500 health?
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[skill]Avatar of lyssa[/skill]
mmmm -40 armour + 47 dmg = gg
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Jul 13, 2008, 03:08 PM // 15:08
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#29
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by Red Sand
No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.
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To be absolutely fair it goes both ways, since killing fast enough can cover a sucky healer's ass, too. On the other hand, blame-the-monk is extraordinarily prevalent, and it's why I don't PUG as often as I used to.
But more on-topic: why'd you need another healing class? You've got enough.
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Jul 13, 2008, 03:15 PM // 15:15
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#30
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Forge Runner
Join Date: Dec 2007
Profession: E/
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this sounds like a mix between ritu and monk
just keep monk and ritu mkay?
/notsigned
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Aug 01, 2008, 11:56 PM // 23:56
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#31
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Quote:
Originally Posted by Red Sand
(snip)
Guild Wars isn't Runescape.
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Amen to that! LOL.
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Aug 02, 2008, 08:26 PM // 20:26
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#32
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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We don't need anymore healing classes even for GW2.
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Aug 03, 2008, 09:56 PM // 21:56
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#33
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Wilds Pathfinder
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We have a regular Mo/X, N/Rt, and now a P/X. Now someone wants a fourth healer? Umm... No, thats never going to happen and don't keep your hopes up.
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Aug 03, 2008, 10:04 PM // 22:04
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#34
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Any new profession is a bad idea, and that includes the non core professions we have to put up with now.
Six was perfect and well balanced.
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Aug 04, 2008, 12:58 AM // 00:58
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#35
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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Quote:
Originally Posted by Shuuda
Six was perfect and well balanced.
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True dat'
I mean i completely disagree with the whole new healer thing. In the OP you named 3 healers. thats not enough??
But of course people have ideas, and that's what this thread is for.
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